using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] public enum SerializationProtocol { // Token: 0x04000069 RID: 105 [Token(Token = "0x4000069")] GpBinaryV16, // Token: 0x0400006A RID: 106 [Token(Token = "0x400006A")] GpBinaryV18 } }