using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] internal static class SerializationProtocolFactory { // Token: 0x0600006F RID: 111 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600006F")] [Address(RVA = "0x2ED1FA0", Offset = "0x2ED0FA0", VA = "0x182ED1FA0")] internal static IProtocol Create(SerializationProtocol serializationProtocol) { return null; } } }