using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public enum StatusCode { // Token: 0x04000041 RID: 65 [Token(Token = "0x4000041")] Connect = 1024, // Token: 0x04000042 RID: 66 [Token(Token = "0x4000042")] Disconnect, // Token: 0x04000043 RID: 67 [Token(Token = "0x4000043")] Exception, // Token: 0x04000044 RID: 68 [Token(Token = "0x4000044")] ExceptionOnConnect = 1023, // Token: 0x04000045 RID: 69 [Token(Token = "0x4000045")] SecurityExceptionOnConnect = 1022, // Token: 0x04000046 RID: 70 [Token(Token = "0x4000046")] SendError = 1030, // Token: 0x04000047 RID: 71 [Token(Token = "0x4000047")] ExceptionOnReceive = 1039, // Token: 0x04000048 RID: 72 [Token(Token = "0x4000048")] TimeoutDisconnect, // Token: 0x04000049 RID: 73 [Token(Token = "0x4000049")] DisconnectByServerTimeout, // Token: 0x0400004A RID: 74 [Token(Token = "0x400004A")] DisconnectByServerUserLimit, // Token: 0x0400004B RID: 75 [Token(Token = "0x400004B")] DisconnectByServerLogic, // Token: 0x0400004C RID: 76 [Token(Token = "0x400004C")] DisconnectByServerReasonUnknown, // Token: 0x0400004D RID: 77 [Token(Token = "0x400004D")] EncryptionEstablished = 1048, // Token: 0x0400004E RID: 78 [Token(Token = "0x400004E")] EncryptionFailedToEstablish } }