using System; using Cpp2IlInjected; // Token: 0x0200002D RID: 45 [Token(Token = "0x200002D")] public enum MNNMCOAJAIL : byte { // Token: 0x040000EB RID: 235 [Token(Token = "0x40000EB")] Custom, // Token: 0x040000EC RID: 236 [Token(Token = "0x40000EC")] Steam, // Token: 0x040000ED RID: 237 [Token(Token = "0x40000ED")] Facebook, // Token: 0x040000EE RID: 238 [Token(Token = "0x40000EE")] Oculus, // Token: 0x040000EF RID: 239 [Token(Token = "0x40000EF")] PlayStation, // Token: 0x040000F0 RID: 240 [Token(Token = "0x40000F0")] Xbox, // Token: 0x040000F1 RID: 241 [Token(Token = "0x40000F1")] Viveport = 10, // Token: 0x040000F2 RID: 242 [Token(Token = "0x40000F2")] NintendoSwitch, // Token: 0x040000F3 RID: 243 [Token(Token = "0x40000F3")] None = 255 }