using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Pun.UtilityScripts { // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public class EventSystemSpawner : MonoBehaviour { // Token: 0x060000F0 RID: 240 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000F0")] [Address(RVA = "0x31C87A0", Offset = "0x31C77A0", VA = "0x1831C87A0")] private void OnEnable() { } // Token: 0x060000F1 RID: 241 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000F1")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public EventSystemSpawner() { } } }