using System; using System.Diagnostics; using Cpp2IlInjected; using UnityEngine; namespace Photon.Pun.UtilityScripts { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] public class OnEscapeQuit : MonoBehaviour { // Token: 0x060000AC RID: 172 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000AC")] [Address(RVA = "0x31CB0A0", Offset = "0x31CA0A0", VA = "0x1831CB0A0")] [Conditional("UNITY_ANDROID")] [Conditional("UNITY_IOS")] public void Update() { } // Token: 0x060000AD RID: 173 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000AD")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public OnEscapeQuit() { } } }