using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Voice.Unity { // Token: 0x0200006D RID: 109 [Token(Token = "0x200006D")] public class IOSAudioForceToSpeaker : MonoBehaviour { // Token: 0x060001FA RID: 506 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FA")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void PhotonVoiceCreated() { } // Token: 0x060001FB RID: 507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001FB")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public IOSAudioForceToSpeaker() { } } }