using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public class NDNHLEDLAFE : PropertyAttribute { // Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000B")] [Address(RVA = "0x642D30", Offset = "0x641D30", VA = "0x180642D30")] public NDNHLEDLAFE() { } }