using System; using Cpp2IlInjected; using RecRoom.Networking; using UnityEngine; // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public class FKHCBJLMECH : BitPacker { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x122A060", Offset = "0x1229060", VA = "0x18122A060")] public FKHCBJLMECH(int HEODHJMCAGA = 128) { } // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] public static readonly Bounds JOAKFPJOGNE; }