using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.DataStructures { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000048")] [Serializable] public abstract class ResourcePrefabReference where T : Component { // Token: 0x0600014E RID: 334 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600014E")] [Address(RVA = "0x2E62F70", Offset = "0x2E61F70", VA = "0x182E62F70", Slot = "4")] public virtual T EDMOPEPBEHF() { return null; } // Token: 0x0600014F RID: 335 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600014F")] [Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")] protected ResourcePrefabReference() { } // Token: 0x04000080 RID: 128 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000080")] [SerializeField] protected string prefabName; } }