using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] public static class JOOLDJJHKPL { // Token: 0x060000A4 RID: 164 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x60000A4")] [Address(RVA = "0x3B8F670", Offset = "0x3B8E670", VA = "0x183B8F670")] public static IEnumerator BCAKHIGACHG(float CAHAMMIHDFG, Action JJGHIEJCCDA) { return null; } // Token: 0x060000A5 RID: 165 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x60000A5")] [Address(RVA = "0x3B8F6E0", Offset = "0x3B8E6E0", VA = "0x183B8F6E0")] public static IEnumerator CHAAKFJCLIH(Action JJGHIEJCCDA) { return null; } // Token: 0x04000042 RID: 66 [Token(Token = "0x4000042")] public static WaitForEndOfFrame NAKHMEPNJEL; }