using System; using System.Collections; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Networking; namespace SA.Foundation.Network.Web { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public static class SA_CachedRequestsFactory { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x121EC10", Offset = "0x121DC10", VA = "0x18121EC10")] public static void Get(string uri, Action callback) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x121EB50", Offset = "0x121DB50", VA = "0x18121EB50")] public static void GetTexture2D(string uri, Action callback) { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x121EA90", Offset = "0x121DA90", VA = "0x18121EA90")] public static void GetAudioClip(string uri, Action callback) { } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x121EA20", Offset = "0x121DA20", VA = "0x18121EA20")] public static void ClearCache() { } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x121EEB0", Offset = "0x121DEB0", VA = "0x18121EEB0")] private static void SendRequest(UnityWebRequest request, Action callback) { } // Token: 0x06000006 RID: 6 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000006")] [Address(RVA = "0x121EE40", Offset = "0x121DE40", VA = "0x18121EE40")] private static IEnumerator SendRequestCoroutine(UnityWebRequest request, Action callback) { return null; } // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] private static Dictionary m_cache; // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] private static Dictionary>> m_thumbnailLoadQueue; } }