using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000B RID: 11 [Token(Token = "0x200000A")] public static class SA_Extensions_Texture2D { // Token: 0x06000026 RID: 38 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000024")] [Address(RVA = "0x10E4590", Offset = "0x10E3590", VA = "0x1810E4590")] public static Texture2D Rotate(this Texture2D texture, float angle) { return null; } // Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000025")] [Address(RVA = "0x10E4670", Offset = "0x10E3670", VA = "0x1810E4670")] public static Sprite ToSprite(this Texture2D texture) { return null; } // Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000026")] [Address(RVA = "0x10E4660", Offset = "0x10E3660", VA = "0x1810E4660")] public static byte[] ToBytesArray(this Texture2D texture) { return null; } // Token: 0x06000029 RID: 41 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000027")] [Address(RVA = "0x10E4600", Offset = "0x10E3600", VA = "0x1810E4600")] public static string ToBase64String(this Texture2D texture) { return null; } // Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000028")] [Address(RVA = "0x10E4520", Offset = "0x10E3520", VA = "0x1810E4520")] public static Texture2D LoadImageFromBase64(this Texture2D texture, string base64EncodedStrong) { return null; } }