using System; using Cpp2IlInjected; using UnityEngine; namespace SA.Foundation.UtilitiesEditor { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000011")] public static class SA_EditorUtility { // Token: 0x06000055 RID: 85 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000049")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public static void SetDirty(global::UnityEngine.Object target) { } // Token: 0x06000056 RID: 86 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600004A")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public static void OpenScript(string pathToScript, int lineNumber) { } } }