using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Patterns { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000023")] public class PrefabPool : ObjectPool { // Token: 0x060000B7 RID: 183 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600007B")] [Address(RVA = "0x1120DB0", Offset = "0x111FDB0", VA = "0x181120DB0")] public PrefabPool(GameObject prefabLink, int defaultCapacity = 10) { } } }