using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000268 RID: 616 [Token(Token = "0x20000C7")] public enum ChaperoneCalibrationState { // Token: 0x04000791 RID: 1937 [Token(Token = "0x4000759")] OK = 1, // Token: 0x04000792 RID: 1938 [Token(Token = "0x400075A")] Warning = 100, // Token: 0x04000793 RID: 1939 [Token(Token = "0x400075B")] Warning_BaseStationMayHaveMoved, // Token: 0x04000794 RID: 1940 [Token(Token = "0x400075C")] Warning_BaseStationRemoved, // Token: 0x04000795 RID: 1941 [Token(Token = "0x400075D")] Warning_SeatedBoundsInvalid, // Token: 0x04000796 RID: 1942 [Token(Token = "0x400075E")] Error = 200, // Token: 0x04000797 RID: 1943 [Token(Token = "0x400075F")] Error_BaseStationUninitialized, // Token: 0x04000798 RID: 1944 [Token(Token = "0x4000760")] Error_BaseStationConflict, // Token: 0x04000799 RID: 1945 [Token(Token = "0x4000761")] Error_PlayAreaInvalid, // Token: 0x0400079A RID: 1946 [Token(Token = "0x4000762")] Error_CollisionBoundsInvalid } }