using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000254 RID: 596 [Token(Token = "0x20000B3")] public enum ECollisionBoundsStyle { // Token: 0x04000637 RID: 1591 [Token(Token = "0x40005FF")] COLLISION_BOUNDS_STYLE_BEGINNER, // Token: 0x04000638 RID: 1592 [Token(Token = "0x4000600")] COLLISION_BOUNDS_STYLE_INTERMEDIATE, // Token: 0x04000639 RID: 1593 [Token(Token = "0x4000601")] COLLISION_BOUNDS_STYLE_SQUARES, // Token: 0x0400063A RID: 1594 [Token(Token = "0x4000602")] COLLISION_BOUNDS_STYLE_ADVANCED, // Token: 0x0400063B RID: 1595 [Token(Token = "0x4000603")] COLLISION_BOUNDS_STYLE_NONE, // Token: 0x0400063C RID: 1596 [Token(Token = "0x4000604")] COLLISION_BOUNDS_STYLE_COUNT } }