using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000280 RID: 640 [Token(Token = "0x20000DF")] public enum EVRInputStringBits { // Token: 0x04000824 RID: 2084 [Token(Token = "0x40007EC")] VRInputString_Hand = 1, // Token: 0x04000825 RID: 2085 [Token(Token = "0x40007ED")] VRInputString_ControllerType, // Token: 0x04000826 RID: 2086 [Token(Token = "0x40007EE")] VRInputString_InputSource = 4, // Token: 0x04000827 RID: 2087 [Token(Token = "0x40007EF")] VRInputString_All = -1 } }