using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200002B RID: 43 [Token(Token = "0x2000021")] public interface ISteamVR_Action_In : ISteamVR_Action, ISteamVR_Action_Source, ISteamVR_Action_In_Source { // Token: 0x060001AA RID: 426 [Token(Token = "0x600016F")] [Address(Slot = "0")] void UpdateValues(); // Token: 0x060001AB RID: 427 [Token(Token = "0x6000170")] [Address(Slot = "1")] string GetRenderModelComponentName(SteamVR_Input_Sources inputSource); // Token: 0x060001AC RID: 428 [Token(Token = "0x6000171")] [Address(Slot = "2")] SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource); // Token: 0x060001AD RID: 429 [Token(Token = "0x6000172")] [Address(Slot = "3")] uint GetDeviceIndex(SteamVR_Input_Sources inputSource); // Token: 0x060001AE RID: 430 [Token(Token = "0x6000173")] [Address(Slot = "4")] bool GetChanged(SteamVR_Input_Sources inputSource); // Token: 0x060001AF RID: 431 [Token(Token = "0x6000174")] [Address(Slot = "5")] string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts); // Token: 0x060001B0 RID: 432 [Token(Token = "0x6000175")] [Address(Slot = "6")] string GetLocalizedOrigin(SteamVR_Input_Sources inputSource); } }