using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000043 RID: 67 [Token(Token = "0x200002F")] public interface ISteamVR_Action_Single : ISteamVR_Action_In_Source, ISteamVR_Action_Source { // Token: 0x170000C2 RID: 194 // (get) Token: 0x060002B3 RID: 691 [Token(Token = "0x170000C1")] float axis { [Token(Token = "0x6000250")] [Address(Slot = "0")] get; } // Token: 0x170000C3 RID: 195 // (get) Token: 0x060002B4 RID: 692 [Token(Token = "0x170000C2")] float lastAxis { [Token(Token = "0x6000251")] [Address(Slot = "1")] get; } // Token: 0x170000C4 RID: 196 // (get) Token: 0x060002B5 RID: 693 [Token(Token = "0x170000C3")] float delta { [Token(Token = "0x6000252")] [Address(Slot = "2")] get; } // Token: 0x170000C5 RID: 197 // (get) Token: 0x060002B6 RID: 694 [Token(Token = "0x170000C4")] float lastDelta { [Token(Token = "0x6000253")] [Address(Slot = "3")] get; } } }