using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CA RID: 714 [Token(Token = "0x2000129")] public struct IntersectionMaskRectangle_t { // Token: 0x04000980 RID: 2432 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000948")] public float m_flTopLeftX; // Token: 0x04000981 RID: 2433 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000949")] public float m_flTopLeftY; // Token: 0x04000982 RID: 2434 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400094A")] public float m_flWidth; // Token: 0x04000983 RID: 2435 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400094B")] public float m_flHeight; } }