using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D0 RID: 720 [Token(Token = "0x200012F")] [StructLayout(0, Pack = 4, Size = 12)] public struct RenderModel_TextureMap_t_Packed { // Token: 0x06000D57 RID: 3415 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60006DB")] [Address(RVA = "0x55A960", Offset = "0x559960", VA = "0x18055A960")] public RenderModel_TextureMap_t_Packed(RenderModel_TextureMap_t unpacked) { } // Token: 0x06000D58 RID: 3416 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60006DC")] [Address(RVA = "0x55A940", Offset = "0x559940", VA = "0x18055A940")] public void Unpack(ref RenderModel_TextureMap_t unpacked) { } // Token: 0x04000993 RID: 2451 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400095B")] public ushort unWidth; // Token: 0x04000994 RID: 2452 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2")] [Token(Token = "0x400095C")] public ushort unHeight; // Token: 0x04000995 RID: 2453 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400095D")] public IntPtr rubTextureMapData; } }