using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000023")] [Serializable] public abstract class SteamVR_Action_Out : SteamVR_Action, ISteamVR_Action_Out, ISteamVR_Action, ISteamVR_Action_Source, ISteamVR_Action_Out_Source where SourceMap : SteamVR_Action_Source_Map, new() where SourceElement : SteamVR_Action_Out_Source, new() { // Token: 0x060001BB RID: 443 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000180")] [Address(RVA = "0x1CC5F20", Offset = "0x1CC4F20", VA = "0x181CC5F20")] protected SteamVR_Action_Out() { } } }