using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000029")] public class SteamVR_Action_Pose_Source_Map : SteamVR_Action_In_Source_Map where Source : SteamVR_Action_Pose_Source, new() { // Token: 0x06000215 RID: 533 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C2")] [Address(RVA = "0x2FBBCA0", Offset = "0x2FBACA0", VA = "0x182FBBCA0")] public void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin) { } // Token: 0x06000216 RID: 534 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C3")] [Address(RVA = "0x2FBBD20", Offset = "0x2FBAD20", VA = "0x182FBBD20", Slot = "9")] public virtual void UpdateValues(bool skipStateAndEventUpdates) { } // Token: 0x06000217 RID: 535 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C4")] [Address(RVA = "0x1CC7510", Offset = "0x1CC6510", VA = "0x181CC7510")] public SteamVR_Action_Pose_Source_Map() { } } }