using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000044")] public class SteamVR_Action_Vibration_Source_Map : SteamVR_Action_Source_Map { // Token: 0x0600047B RID: 1147 RVA: 0x00003EE4 File Offset: 0x000020E4 [Token(Token = "0x60003D8")] [Address(RVA = "0x8D8100", Offset = "0x8D7100", VA = "0x1808D8100")] public bool IsUpdating(SteamVR_Input_Sources inputSource) { return default(bool); } // Token: 0x0600047C RID: 1148 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60003D9")] [Address(RVA = "0x8D8160", Offset = "0x8D7160", VA = "0x1808D8160")] public SteamVR_Action_Vibration_Source_Map() { } } }