using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x0200000D RID: 13 [Token(Token = "0x2000009")] [Serializable] public class SteamVR_Behaviour_SkeletonEvent : UnityEvent { // Token: 0x06000042 RID: 66 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600001F")] [Address(RVA = "0x8DCC30", Offset = "0x8DBC30", VA = "0x1808DCC30")] public SteamVR_Behaviour_SkeletonEvent() { } } }