using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000A")] [Serializable] public class SteamVR_Behaviour_Skeleton_ConnectedChangedEvent : UnityEvent { // Token: 0x06000043 RID: 67 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000020")] [Address(RVA = "0x8DDD50", Offset = "0x8DCD50", VA = "0x1808DDD50")] public SteamVR_Behaviour_Skeleton_ConnectedChangedEvent() { } } }