using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Events; namespace Valve.VR { // Token: 0x02000010 RID: 16 [Token(Token = "0x200000C")] [Serializable] public class SteamVR_Behaviour_Vector2Event : UnityEvent { // Token: 0x06000045 RID: 69 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000022")] [Address(RVA = "0x8E14E0", Offset = "0x8E04E0", VA = "0x1808E14E0")] public SteamVR_Behaviour_Vector2Event() { } } }