using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002FA RID: 762 [Token(Token = "0x200014B")] public class SteamVR_Fade : MonoBehaviour { // Token: 0x06000E49 RID: 3657 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000797")] [Address(RVA = "0x4F62A0", Offset = "0x4F52A0", VA = "0x1804F62A0")] public static void Start(Color newColor, float duration, bool fadeOverlay = false) { } // Token: 0x06000E4A RID: 3658 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000798")] [Address(RVA = "0x4F6350", Offset = "0x4F5350", VA = "0x1804F6350")] public static void View(Color newColor, float duration) { } // Token: 0x06000E4B RID: 3659 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000799")] [Address(RVA = "0x4F6210", Offset = "0x4F5210", VA = "0x1804F6210")] public void OnStartFade(Color newColor, float duration, bool fadeOverlay) { } // Token: 0x06000E4C RID: 3660 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600079A")] [Address(RVA = "0x4F5CD0", Offset = "0x4F4CD0", VA = "0x1804F5CD0")] private void OnEnable() { } // Token: 0x06000E4D RID: 3661 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600079B")] [Address(RVA = "0x4F5C10", Offset = "0x4F4C10", VA = "0x1804F5C10")] private void OnDisable() { } // Token: 0x06000E4E RID: 3662 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600079C")] [Address(RVA = "0x4F5E90", Offset = "0x4F4E90", VA = "0x1804F5E90")] private void OnPostRender() { } // Token: 0x06000E4F RID: 3663 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600079D")] [Address(RVA = "0x4F6440", Offset = "0x4F5440", VA = "0x1804F6440")] public SteamVR_Fade() { } // Token: 0x04000DEC RID: 3564 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D80")] private Color currentColor; // Token: 0x04000DED RID: 3565 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D81")] private Color targetColor; // Token: 0x04000DEE RID: 3566 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000D82")] private Color deltaColor; // Token: 0x04000DEF RID: 3567 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000D83")] private bool fadeOverlay; // Token: 0x04000DF0 RID: 3568 [Token(Token = "0x4000D84")] private static Material fadeMaterial; // Token: 0x04000DF1 RID: 3569 [Token(Token = "0x4000D85")] private static int fadeMaterialColorID; } }