using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x0200030E RID: 782 [Token(Token = "0x2000156")] public class SteamVR_HistoryStep { // Token: 0x06000EEC RID: 3820 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000813")] [Address(RVA = "0x4F7B80", Offset = "0x4F6B80", VA = "0x1804F7B80")] public SteamVR_HistoryStep() { } // Token: 0x04000E90 RID: 3728 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000DFF")] public Vector3 position; // Token: 0x04000E91 RID: 3729 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000E00")] public Quaternion rotation; // Token: 0x04000E92 RID: 3730 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000E01")] public Vector3 velocity; // Token: 0x04000E93 RID: 3731 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000E02")] public Vector3 angularVelocity; // Token: 0x04000E94 RID: 3732 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000E03")] public long timeInTicks; } }