using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002FC RID: 764 [Token(Token = "0x200014D")] public class SteamVR_IK : MonoBehaviour { // Token: 0x06000E56 RID: 3670 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A4")] [Address(RVA = "0x4F7B90", Offset = "0x4F6B90", VA = "0x1804F7B90")] private void LateUpdate() { } // Token: 0x06000E57 RID: 3671 RVA: 0x000063D4 File Offset: 0x000045D4 [Token(Token = "0x60007A5")] [Address(RVA = "0x4F8850", Offset = "0x4F7850", VA = "0x1804F8850")] public static bool Solve(Vector3 start, Vector3 end, Vector3 poleVector, float jointDist, float targetDist, ref Vector3 result, out Vector3 forward, out Vector3 up) { return default(bool); } // Token: 0x06000E58 RID: 3672 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A6")] [Address(RVA = "0x4F8EC0", Offset = "0x4F7EC0", VA = "0x1804F8EC0")] public SteamVR_IK() { } // Token: 0x04000DF9 RID: 3577 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D8D")] public Transform target; // Token: 0x04000DFA RID: 3578 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D8E")] public Transform start; // Token: 0x04000DFB RID: 3579 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D8F")] public Transform joint; // Token: 0x04000DFC RID: 3580 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000D90")] public Transform end; // Token: 0x04000DFD RID: 3581 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000D91")] public Transform poleVector; // Token: 0x04000DFE RID: 3582 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000D92")] public Transform upVector; // Token: 0x04000DFF RID: 3583 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000D93")] public float blendPct; // Token: 0x04000E00 RID: 3584 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000D94")] [HideInInspector] public Transform startXform; // Token: 0x04000E01 RID: 3585 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000D95")] [HideInInspector] public Transform jointXform; // Token: 0x04000E02 RID: 3586 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000D96")] [HideInInspector] public Transform endXform; } }