using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200009F RID: 159 [Token(Token = "0x2000059")] public class SteamVR_Input_Unity_AssemblyFile_Definition { // Token: 0x06000648 RID: 1608 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600051D")] [Address(RVA = "0x5028B0", Offset = "0x5018B0", VA = "0x1805028B0")] public SteamVR_Input_Unity_AssemblyFile_Definition() { } // Token: 0x040001F7 RID: 503 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001DF")] public string name; // Token: 0x040001F8 RID: 504 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001E0")] public string[] references; // Token: 0x040001F9 RID: 505 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001E1")] public string[] optionalUnityReferences; // Token: 0x040001FA RID: 506 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001E2")] public string[] includePlatforms; // Token: 0x040001FB RID: 507 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001E3")] public string[] excludePlatforms; // Token: 0x040001FC RID: 508 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40001E4")] public bool allowUnsafeCode; // Token: 0x040001FD RID: 509 [FieldOffset(Offset = "0x39")] [Token(Token = "0x40001E5")] public bool overrideReferences; // Token: 0x040001FE RID: 510 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40001E6")] public string[] precompiledReferences; // Token: 0x040001FF RID: 511 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40001E7")] public bool autoReferenced; // Token: 0x04000200 RID: 512 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40001E8")] public string[] defineConstraints; } }