using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000051 RID: 81 [Token(Token = "0x2000037")] public class SteamVR_Skeleton_FingerIndexes { // Token: 0x060003B1 RID: 945 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000336")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public SteamVR_Skeleton_FingerIndexes() { } // Token: 0x040000CE RID: 206 [Token(Token = "0x40000CB")] public const int thumb = 0; // Token: 0x040000CF RID: 207 [Token(Token = "0x40000CC")] public const int index = 1; // Token: 0x040000D0 RID: 208 [Token(Token = "0x40000CD")] public const int middle = 2; // Token: 0x040000D1 RID: 209 [Token(Token = "0x40000CE")] public const int ring = 3; // Token: 0x040000D2 RID: 210 [Token(Token = "0x40000CF")] public const int pinky = 4; // Token: 0x040000D3 RID: 211 [Token(Token = "0x40000D0")] public static SteamVR_Skeleton_FingerIndexEnum[] enumArray; } }