using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000052 RID: 82 [Token(Token = "0x2000038")] public class SteamVR_Skeleton_FingerSplayIndexes { // Token: 0x060003B3 RID: 947 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000338")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public SteamVR_Skeleton_FingerSplayIndexes() { } // Token: 0x040000D4 RID: 212 [Token(Token = "0x40000D1")] public const int thumbIndex = 0; // Token: 0x040000D5 RID: 213 [Token(Token = "0x40000D2")] public const int indexMiddle = 1; // Token: 0x040000D6 RID: 214 [Token(Token = "0x40000D3")] public const int middleRing = 2; // Token: 0x040000D7 RID: 215 [Token(Token = "0x40000D4")] public const int ringPinky = 3; // Token: 0x040000D8 RID: 216 [Token(Token = "0x40000D5")] public static SteamVR_Skeleton_FingerSplayIndexEnum[] enumArray; } }