using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020000B3 RID: 179 [Token(Token = "0x200006D")] public class SteamVR_Skeleton_Pose : ScriptableObject { // Token: 0x0600066E RID: 1646 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x6000543")] [Address(RVA = "0x3B6F500", Offset = "0x3B6E500", VA = "0x183B6F500")] public SteamVR_Skeleton_Pose_Hand GetHand(int hand) { return null; } // Token: 0x0600066F RID: 1647 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x6000544")] [Address(RVA = "0x3B6F500", Offset = "0x3B6E500", VA = "0x183B6F500")] public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand) { return null; } // Token: 0x06000670 RID: 1648 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000545")] [Address(RVA = "0x3B6F690", Offset = "0x3B6E690", VA = "0x183B6F690")] public SteamVR_Skeleton_Pose() { } // Token: 0x04000268 RID: 616 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000250")] public SteamVR_Skeleton_Pose_Hand leftHand; // Token: 0x04000269 RID: 617 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000251")] public SteamVR_Skeleton_Pose_Hand rightHand; // Token: 0x0400026A RID: 618 [Token(Token = "0x4000252")] protected const int leftHandInputSource = 1; // Token: 0x0400026B RID: 619 [Token(Token = "0x4000253")] protected const int rightHandInputSource = 2; // Token: 0x0400026C RID: 620 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000254")] public bool applyToSkeletonRoot; } }