using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020000B4 RID: 180 [Token(Token = "0x200006E")] [Serializable] public class SteamVR_Skeleton_Pose_Hand { // Token: 0x06000671 RID: 1649 RVA: 0x0000470C File Offset: 0x0000290C [Token(Token = "0x6000546")] [Address(RVA = "0x3B6F520", Offset = "0x3B6E520", VA = "0x183B6F520")] public SteamVR_Skeleton_FingerExtensionTypes GetFingerExtensionType(int finger) { return SteamVR_Skeleton_FingerExtensionTypes.Static; } // Token: 0x06000672 RID: 1650 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000547")] [Address(RVA = "0x3B6F660", Offset = "0x3B6E660", VA = "0x183B6F660")] public SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources source) { } // Token: 0x06000673 RID: 1651 RVA: 0x00004724 File Offset: 0x00002924 [Token(Token = "0x6000548")] [Address(RVA = "0x3B6F5F0", Offset = "0x3B6E5F0", VA = "0x183B6F5F0")] public SteamVR_Skeleton_FingerExtensionTypes GetMovementTypeForBone(int boneIndex) { return SteamVR_Skeleton_FingerExtensionTypes.Static; } // Token: 0x0400026D RID: 621 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000255")] public SteamVR_Input_Sources inputSource; // Token: 0x0400026E RID: 622 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000256")] public SteamVR_Skeleton_FingerExtensionTypes thumbFingerMovementType; // Token: 0x0400026F RID: 623 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000257")] public SteamVR_Skeleton_FingerExtensionTypes indexFingerMovementType; // Token: 0x04000270 RID: 624 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000258")] public SteamVR_Skeleton_FingerExtensionTypes middleFingerMovementType; // Token: 0x04000271 RID: 625 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000259")] public SteamVR_Skeleton_FingerExtensionTypes ringFingerMovementType; // Token: 0x04000272 RID: 626 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400025A")] public SteamVR_Skeleton_FingerExtensionTypes pinkyFingerMovementType; // Token: 0x04000273 RID: 627 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400025B")] public bool ignoreRootPoseData; // Token: 0x04000274 RID: 628 [FieldOffset(Offset = "0x29")] [Token(Token = "0x400025C")] public bool ignoreWristPoseData; // Token: 0x04000275 RID: 629 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400025D")] public Vector3 position; // Token: 0x04000276 RID: 630 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400025E")] public Quaternion rotation; // Token: 0x04000277 RID: 631 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400025F")] public Vector3[] bonePositions; // Token: 0x04000278 RID: 632 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000260")] public Quaternion[] boneRotations; } }