using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002BD RID: 701 [Token(Token = "0x200011C")] public struct VRControllerAxis_t { // Token: 0x0400091C RID: 2332 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008E4")] public float x; // Token: 0x0400091D RID: 2333 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40008E5")] public float y; } }