using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002A2 RID: 674 [Token(Token = "0x2000101")] public struct VREvent_Overlay_t { // Token: 0x040008D4 RID: 2260 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400089C")] public ulong overlayHandle; // Token: 0x040008D5 RID: 2261 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400089D")] public ulong devicePath; } }