using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200029E RID: 670 [Token(Token = "0x20000FD")] public struct VREvent_Scroll_t { // Token: 0x040008C4 RID: 2244 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400088C")] public float xdelta; // Token: 0x040008C5 RID: 2245 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400088D")] public float ydelta; // Token: 0x040008C6 RID: 2246 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400088E")] public uint unused; // Token: 0x040008C7 RID: 2247 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400088F")] public float viewportscale; } }