using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200029F RID: 671 [Token(Token = "0x20000FE")] public struct VREvent_TouchPadMove_t { // Token: 0x040008C8 RID: 2248 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000890")] public bool bFingerDown; // Token: 0x040008C9 RID: 2249 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000891")] public float flSecondsFingerDown; // Token: 0x040008CA RID: 2250 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000892")] public float fValueXFirst; // Token: 0x040008CB RID: 2251 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000893")] public float fValueYFirst; // Token: 0x040008CC RID: 2252 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000894")] public float fValueXRaw; // Token: 0x040008CD RID: 2253 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000895")] public float fValueYRaw; } }