using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000297 RID: 663 [Token(Token = "0x20000F6")] public struct VRTextureDepthInfo_t { // Token: 0x040008AE RID: 2222 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000876")] public IntPtr handle; // Token: 0x040008AF RID: 2223 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000877")] public HmdMatrix44_t mProjection; // Token: 0x040008B0 RID: 2224 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000878")] public HmdVector2_t vRange; } }