using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000298 RID: 664 [Token(Token = "0x20000F7")] public struct VRTextureWithDepth_t { // Token: 0x040008B1 RID: 2225 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000879")] public VRTextureDepthInfo_t depth; } }