using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Provides the base class for a custom component editor.
// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
public abstract class ComponentEditor
{
/// Edits the component and returns a value indicating whether the component was modified.
/// The component to be edited.
///
/// if the component was modified; otherwise, .
// Token: 0x06000582 RID: 1410 RVA: 0x00004290 File Offset: 0x00002490
[Token(Token = "0x6000582")]
[Address(RVA = "0xB94EA0", Offset = "0xB93EA0", VA = "0x180B94EA0")]
public bool EditComponent(object component)
{
return default(bool);
}
/// Edits the component and returns a value indicating whether the component was modified based upon a given context.
/// An optional context object that can be used to obtain further information about the edit.
/// The component to be edited.
///
/// if the component was modified; otherwise, .
// Token: 0x06000583 RID: 1411
[Token(Token = "0x6000583")]
[Address(Slot = "4")]
public abstract bool EditComponent(ITypeDescriptorContext context, object component);
/// Initializes a new instance of the class.
// Token: 0x06000584 RID: 1412 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000584")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
protected ComponentEditor()
{
}
}
}