using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Provides the base class for all licenses. A license is granted to a specific instance of a component. // Token: 0x02000150 RID: 336 [Token(Token = "0x2000150")] public abstract class License : IDisposable { /// When overridden in a derived class, gets the license key granted to this component. /// A license key granted to this component. // Token: 0x17000183 RID: 387 // (get) Token: 0x06000810 RID: 2064 [Token(Token = "0x17000183")] public abstract string LicenseKey { [Token(Token = "0x6000810")] [Address(Slot = "5")] get; } /// When overridden in a derived class, disposes of the resources used by the license. // Token: 0x06000811 RID: 2065 [Token(Token = "0x6000811")] [Address(Slot = "6")] public abstract void Dispose(); /// Initializes a new instance of the class. // Token: 0x06000812 RID: 2066 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000812")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] protected License() { } } }