using System; using Cpp2IlInjected; namespace System.Net.WebSockets { /// Defines the different states a WebSockets instance can be in. // Token: 0x0200032C RID: 812 [Token(Token = "0x200032C")] public enum WebSocketState { /// Reserved for future use. // Token: 0x04000DFA RID: 3578 [Token(Token = "0x4000DFA")] None, /// The connection is negotiating the handshake with the remote endpoint. // Token: 0x04000DFB RID: 3579 [Token(Token = "0x4000DFB")] Connecting, /// The initial state after the HTTP handshake has been completed. // Token: 0x04000DFC RID: 3580 [Token(Token = "0x4000DFC")] Open, /// A close message was sent to the remote endpoint. // Token: 0x04000DFD RID: 3581 [Token(Token = "0x4000DFD")] CloseSent, /// A close message was received from the remote endpoint. // Token: 0x04000DFE RID: 3582 [Token(Token = "0x4000DFE")] CloseReceived, /// Indicates the WebSocket close handshake completed gracefully. // Token: 0x04000DFF RID: 3583 [Token(Token = "0x4000DFF")] Closed, /// Reserved for future use. // Token: 0x04000E00 RID: 3584 [Token(Token = "0x4000E00")] Aborted } }