using System; using Cpp2IlInjected; using UnityEngine.Serialization; namespace UnityEngine.AddressableAssets { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] [Serializable] public class AssetLabelReference : IKeyEvaluator { // Token: 0x17000024 RID: 36 // (get) Token: 0x06000111 RID: 273 RVA: 0x000020AE File Offset: 0x000002AE // (set) Token: 0x06000112 RID: 274 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x17000024")] public string labelString { [Token(Token = "0x6000111")] [Address(RVA = "0x411530", Offset = "0x410530", VA = "0x180411530")] get { return null; } [Token(Token = "0x6000112")] [Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")] set { } } // Token: 0x17000025 RID: 37 // (get) Token: 0x06000113 RID: 275 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x17000025")] public object RuntimeKey { [Token(Token = "0x6000113")] [Address(RVA = "0x2B2C570", Offset = "0x2B2B570", VA = "0x182B2C570", Slot = "4")] get { return null; } } // Token: 0x06000114 RID: 276 RVA: 0x00002CCC File Offset: 0x00000ECC [Token(Token = "0x6000114")] [Address(RVA = "0x2B2C4F0", Offset = "0x2B2B4F0", VA = "0x182B2C4F0", Slot = "5")] public bool RuntimeKeyIsValid() { return default(bool); } // Token: 0x06000115 RID: 277 RVA: 0x00002CE4 File Offset: 0x00000EE4 [Token(Token = "0x6000115")] [Address(RVA = "0x40F2B0", Offset = "0x40E2B0", VA = "0x18040F2B0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000116 RID: 278 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000116")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public AssetLabelReference() { } // Token: 0x04000064 RID: 100 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000064")] [SerializeField] [FormerlySerializedAs("m_labelString")] private string m_LabelString; } }