using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000027")] [Serializable] public class AssetReferenceAtlasedSprite : AssetReferenceT { // Token: 0x06000122 RID: 290 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000122")] [Address(RVA = "0x2B2C5C0", Offset = "0x2B2B5C0", VA = "0x182B2C5C0")] public AssetReferenceAtlasedSprite(string guid) { } // Token: 0x06000123 RID: 291 RVA: 0x00002D74 File Offset: 0x00000F74 [Token(Token = "0x6000123")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")] public override bool ValidateAsset(string path) { return default(bool); } } }