using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] [Serializable] public class AssetReferenceTexture : AssetReferenceT { // Token: 0x0600011D RID: 285 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600011D")] [Address(RVA = "0x2B2C750", Offset = "0x2B2B750", VA = "0x182B2C750")] public AssetReferenceTexture(string guid) { } } }