using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] [Serializable] public class AssetReferenceTexture2D : AssetReferenceT { // Token: 0x0600011E RID: 286 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600011E")] [Address(RVA = "0x2B2C6B0", Offset = "0x2B2B6B0", VA = "0x182B2C6B0")] public AssetReferenceTexture2D(string guid) { } } }