using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] [Serializable] public class AssetReferenceTexture3D : AssetReferenceT { // Token: 0x0600011F RID: 287 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600011F")] [Address(RVA = "0x2B2C700", Offset = "0x2B2B700", VA = "0x182B2C700")] public AssetReferenceTexture3D(string guid) { } } }